Math constants limits
Math constants and limits
- math.1_PI — 1∕π
- math.2PI — 2π (τ)
- math.2_PI — 2∕π
- math.2_SQRTPI — 2∕√π
- math.E — e (Euler's constant)
- math.FLOAT_DIG — Number of decimal digits which can be stored without loss in the
FLOATtype - math.FLOAT_EPSILON — Minimum positive difference from 1.0 for the
FLOATtype - math.FLOAT_MANT_DIG — Number of hexadecimal digits stored for the significand in the
FLOATtype - math.FLOAT_MAX — Maximum finite value for the
FLOATtype - math.FLOAT_MAX_10_EXP — Maximum value in base 10 of the exponent part of the
FLOATtype - math.FLOAT_MAX_EXP — Maximum value in base 2 of the exponent part of the
FLOATtype - math.FLOAT_MIN — Minimum finite value for the
FLOATtype - math.FLOAT_MIN_10_EXP — Minimum value in base 10 of the exponent part of the
FLOATtype - math.FLOAT_MIN_EXP — Minimum value in base 2 of the exponent part of the
FLOATtype - math.FLOAT_RADIX — Radix for the
FLOATtype - math.INTEGER_BIT — Number of bits in the
INTEGERtype - math.INTEGER_MAX — Maximum value for the
INTEGERtype - math.INTEGER_MIN — Minimum value for the
INTEGERtype - math.LN10 — logₑ(10)
- math.LN2 — logₑ(2)
- math.LOG10E — log⏨(e)
- math.LOG2E — log₂(e)
- math.NAN — NaN
- math.NEG_HUGE_VAL — Negative overflow value
- math.NEG_INFINITY — −∞
- math.PHI — Φ (the golden ratio)
- math.PI — π
- math.PI_2 — π∕2
- math.PI_4 — π∕4
- math.POS_HUGE_VAL — Positive overflow value
- math.POS_INFINITY — +∞
- math.SQRT1_2 — 1∕√2
- math.SQRT2 — √2
- math.TAU — τ (2π)